
package com.idealighter.game.prizepool.struct.control;

import com.idealighter.game.core.annotation.GameCtl;
import com.idealighter.game.core.common.GameIdConstant;

@GameCtl(GameIdConstant.FRUIT_SLOT)
public class FruitslotControl implements GameControl {

  // 难度(困难-2:、较难:-1、正常:0、较易:1、轻松:2)
  private int difficulty;


  public FruitslotControl() {}

  /**
   * 构造函数.
   * 
   * @param difficulty .
   * @param daxiaoRatio .
   * @param heRatio .
   */
  public FruitslotControl(int difficulty, int daxiaoRatio, int heRatio) {
    super();
    this.difficulty = difficulty;

  }

  public int getDifficulty() {
    return difficulty;
  }

  public void setDifficulty(int difficulty) {
    this.difficulty = difficulty;
  }
}
